Grim Land
There once a peaceful Village, nestled in the heart of a verdant valley, life was simple and harmonious. The villagers lived off the land, their days filled with the steady rhythm of farming, crafting, and communal gatherings. This Village was a place untouched by the chaos and darkness that plagued the world beyond its borders.
One fateful night, however, everything changed.
As the villagers slept, a strange and powerful force enveloped the place. The ground trembled, the sky darkened, and a brilliant, otherworldly light consumed the village. When the villagers awoke, they found themselves in an unfamiliar, hostile land. Suddenly teleported to a realm teeming with dangerous and unknown creatures. The once serene surroundings were now replaced by dense, eerie forests, towering mountains, and ominous ruins, all teeming with lurking monsters and dark secrets.
Fear and uncertainty gripped the villagers as they struggled to adapt to their new reality. But amidst the despair, the village elders discovered an ancient, forgotten ritual in their old tomes—a spell to summon heroes from another world to aid them in their time of need. The villagers gathered their courage and performed the ritual, hoping for salvation.
Their plea for help was answered. We The heroes, who are the players of the game, were summoned. Each hero brought unique skills, bravery, and the promise of hope. Tasked with the mission to protect the villagers and unravel the mysteries of their sudden displacement, the heroes quickly became the village's last beacon of hope.
| Status | Released |
| Platforms | HTML5 |
| Author | Anra |
| Genre | Action |
| Tags | Action-Adventure, MMORPG |
| Content | No generative AI was used |



Comments
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Feedback:
One of the most annoying bugs is that if you press w + d or w + a you're locked into that movement direction even if you turn the camera or let go of a or d, you have to let go of both and then hold w again.
Also with movement it feels weirdly unresponsive, best shown by tapping a and d alternatively, which will have it lock up not moving much.
There's also the fact you can up your stats seemingly infinitely. I gave my self 100 dex which made me a lot faster and I think made my hunger drain fast.
It's easy to walk into/past walls you're not suppose to or just out of bounds.
Selecting enemies doesn't give good feedback, no visual indicator besides player stance you have selected an enemy.
Nothing scales well to larger monitors (Using 2k and everything was painfully small and far away.)
Dialog seems to be cut into chunks that are way too short for example one of the people in the guild says "Advancing through the ranks requires not just strength and bravery" "but also wisdom, teamwork, and dedication to our guild's principles" which should really just be one text box, and that isn't even the worst example.
Also while starting a dialog I was moving and it resulting in me moving infinitely (past the wall and into the void) and after a different conversation I couldn't move at all.
Buying things didn't even effect my currency amount.
Anytime I load into anywhere it tells me I don't have a wallet linked, which I don't care for and it's annoying that I keep seeing it.
The last quest I got to was the one for looking for "Popo" which I was lost on (maybe because I was skipping dialog at that point) and the F rank key thing confused me as I opened it, killed the demon inside and plenty of dirt goblins and it didn't seem like I did anything.
Awesome. This guy loves making multiplayer on the web. And the visuals now are amazing
Thanks Man. Yeah I love where players can meet and explore together. what is adventure without companions